Virtual reality: anti-social, or social aid?

Oculus VR has the potential to facilitate types of social interaction that go way beyond ‘FaceTime' but there may be a price to pay.

As we head towards the cliff-face of the digital abyss, we should perhaps pause, just for a second, and contemplate how this new frontier influences our consciousness on a day-to-day level. 

Over the last 25-odd years we’ve had our faces pressed up against a screen: first cinema, then TV; followed by Gameboys, computers, mobile phones, tamagotchis, tablets and more.

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