A history of video game violence

The evolution of violent video games has been marred with controversy. This infographic charts the progress of gory games from red polygons to the creation of realistic digital blood.

After a decade-long battle it looks like computer games in Australia are finally going to fall under the purview of a classification system that makes sense. The introduction of a bill by federal government will not only bring computer games in line with the system for films it will also brings things more in line with international standards.

As things stand now the highest rating available is MA15 which means that games that are usually available to adults overseas must either comply with our rating standards or not hit the shelves at all.

Given the fact that the average age of gamers is over 30 this type of reform is long overdue and with so much focus on classifications here’s a look at what the new system might look like next year.

Leaving the classificaton systems aside for a moment, the real issue here is one of responsibility. Violence and video games have been partners for a long time but there is still no proof that games make people more violent. But is reliance on legislation really the right way to protect children?  
This infographic by Sean Lind, courtesy of silveroak casino.com, gives you a rundown of the history of violent videogames and the controversy surrounding them. I have played quite a few of them, and some not on the list, and have so far managed to steer clear of homicidal tendencies.





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